This is where I'm at. I don't think there's anything wrong with raid buffs as a concept, it's just that FFXIV doesn't get creative with them. How many buffs are outside the two minute window now? Zero since the last patch just killed Trick Attack. To break it down:
- SCH - Chain Stratagem - 120s
- AST - Divination - 120s
- MNK - Brotherhood - 120s
- DRG - Battle Litany - 120s
- NIN - Mug - 120s
- RPR - Arcane Circle - 120s
- BRD - Battle Voice - 120s
- BRD - Radiant Finale - 110s (held for 10s anyways to sync up)
- DNC - Technical Finish - 120s
- SMN - Searing Light - 120s
- RDM - Embolden - 120s
That's it, that's all the party wide raid buffs. There's some partner stuff like Dragon Sight and Devilment, but those are also 120s. Every Job gets crammed into the 120s burst window, and Patch 6.1 changing Trick Attack killed the 60s window that a lot of Jobs liked to play with, such as DRK or RPR. It sucks losing another buff window since going into 6.0 already killed the 90s burst Jobs like DRK and MNK used to have. It makes the game feel more stale to me, and I wish there was more variety.