Originally Posted by
Illmaeran
It's hard to make a full assessment based only on what was said in the LL. My take is that given the trend for people to play MMOs as an increasingly "Alone Among Many" experience rather than the early generation experience of needing to have people to progress, I wouldn't be surprised that they've decided beefing up the Trust system is a sort of future-proofing. When it comes to social interaction in general content, I hardly experience any; even when I'm in an all EN party. The only time I get any real interaction with non FC members is in RP or general "hang out" locations while waiting for queues and such. This has created a situation where, at least for me, DF groups are essentially glorified Trusts that get things done faster and earn more tomestones.
Making all MSQ duty content either solo/quest duties or doable 100% via Trusts is a good thing in my book. Leaving everything else to DF/PF isn't a bad thing, but if they make all dungeons etc available with an option to be Trusts with an Adventurer's Guild squad, I'd be down with that.