Originally Posted by
LioJen
I agree that mandatory tutorials go a long way to improving the average player. In many games you cannot progress to the next area until you complete the actions correctly and at least know what the buttons do. I would have loved for a real extended tutorial on how cooldowns and mitigations are supposed to be used, since this was my first MMO and the FF games in general are as far away from MMO gameplay as you can get.
Job quests would have been the perfect place for these, especially the ones that grant you a new ability. So far what I have found is that they give you a random fetch quest, give you three mobs to kill, then reward you with a new ability at the end. The quest has NOTHING to do with the ability itself, they do not show you how to use it or give any lore behind it, they do not even give you access to it until the quest is done. What a waste. The tooltips are not exactly comprehensive and some of them are just wrong.
But then again, the devs change each job's tool kit and even entire identity so often that they would have to remake half the tutorials every other patch