Originally Posted by
GrimGale
No, I do not accept this comparison. These are not equivalent things, considering how healing works and its value. Healing only has value when it saves a player from death. DPS always has value. Healing is situational by design, therefore giving DPS situational skills as opposed to giving Healers abilities that are always useful its not fair. The way healing is designed in this game with sparce damage ditched all around, most mechanics being avoidable, hell, most mechanics requiring you to do them or simply wipe (Meaning no amount of healing will save you, not even shields), really reduce the value of healing abilities.
This is not a debate about Healing stepping on DPS identity. It was never about healers wanting to hit numbers equal to DPS. What causes the incessant one-button spam is the healing downtime prevalence. Healers barely need to cast healing spells to keep everybody safe. It's only made worse by practice, gear and the potency and availability of your healing skills. The more healing you potentially are able to do, the less healing you actually need to do and the more prevalent the healing downtime becomes and the more often you'll find yourself casting your damaging spells back to back over and over.