Originally Posted by
Liam_Harper
Why do "casual crafters" want things to be easier? Greed. You want the items without having to work for or pay someone else for them. You label effort as "tedious" when for crafters it's what made it satisfying. Why do you deserve the best items in the game on a plate for little work?
Crafting wasn't about skill, correct. Crafting was about patience and game knowledge. The leveling process making you feel like you were learning a profession, gradually improving over time and had that feeling of immersion. There was the satisfaction of making your own items and seeing them put to use. The theorycraft and research. Where do I find materia, how do I adjust this rotation to my stats, where do I gather these materials and putting the sum of your knowledge together. Sure you'll say it's "tedious" but many loved it and happily sank hundreds of hours into it.
Crafting has also always been about selling items. It's an endgame in itself, because what else are you going to do once you finally have that max level crafter decked out in fully melded endgame gear? In Stormblood and HW even casual crafters could make a large amount of gil selling furniture and non-master recipe items. There is no shame in enjoying making some gil from a profession you sank a lot of time into and labeling it as "greed" is ridiculous when you consider the "elite crafters" back in the day used to pour their time into writing guides, sharing rotations and trying to help the community join in.