again, pick any FromSoft game. or Cuphead or bonus challenges required for achievements in games like Halo or Hollow Knight or Hades. there are plenty of games that are made to be difficult or the intended/canon difficulty is on the higher end.
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No, to the concept of raiding. You don't see games where you gather 39 NPCs and raid a dungeon to clear a boss fight that's mostly platforming mechanics. From what I've seen of Dark Souls, it's one on one fights, which is not really "raiding". Few single players game even let the protagonist play as a healer outside of a classic 3 party RPG.
The difference with those games is they had that design philosophy from the beginning. WoW devs did not have a "raiders above everything else" from the beginning. It gradually became that way so gradually more and more players began to feel alienated due to this shift in development.
You can't alienate a playerbase you never catered to. This isn't the case for WoW.
I'm sorry your issue is that single player games don't typically have cooperative play with large amounts of other players? because that doesn't really make much sense. the closest thing I can think of to that is the shin megami tensei games until P3Portable or like a Hyrule Warriors and Fire Emblem styles of game. most people when they think of raiding in the single player sense is literally raiding or storming a fortress or castle type environment defeating bosses along the way until you reach an end goal (e.g. castlevania or like the tail end of a Zelda game).
most final fantasy games and rpg games in general have a healer option for the player character especially tactical games like fire emblem.
I'd also argue that 14 raiding doesn't really have platforming mechanics beyond you can fall off the stage. but thats beside the point.
the initial comment i replied to was that raiding does not seem like a good game concept and that it was not seen in single player games. nothing in that comment or my comment was about alienating a player base or a shift in design philosophy.
my point was that that design philosophy most definitely does exist in single player games.
Oh yea it absolutely does and I'm glad games like this exist. More choice is always better. There are many types of gamers and sometimes a person may want a challenge one day and something chill the next. I'm just saying in the case of WoW their design philosophy shifted in a way that a large number of players who used to feel the game had content for them now feel that Blizzard don't think they're worth their attention. This is when focusing too much on a niche can be bad.
Team deathmatch is cooperative play and it exists in many games with many other entities, single player as well. Raiding however, is a very niche, which I pin down to not being a really great "game" concept.
Fire Emblem doesn't have raiding. You don't spend boss fights trying to not stand in the fire.