Originally Posted by
Alhanelem
Practically every game has elements, even WoW. I don't even know what you're talking about anymore.
This whole thread is just one long QQ from you about not being able to do anything and everything 100% equally to every other class in the game. Call it whatever the hell you want, but there's no point in having classes if they all perform exactly the same.
"Whatever class I'm playing, it has to be the best for everything and I will complain if it's not!"
Strengths and weaknesses define each class and make each class unique in more ways than just the visual effect that goes off when you click a button. If you can't accept this, than MMORPGs, or even any RPG pretty much, isn't for you.
Fire is AoE, and should be used for AoE. when you do this, the total damage is far greater. I don't know about you, but my firaga and flare both WRECK non-water based mobs.
Also, thunder resistant mobs don't just resist the spells, they take less damage from them period. whether I get a "resist" message or not, the damage is lower than when I use thunder on a water elemental or an orobon or something. Stacking stats might overpower this, but the same is true for your other spells and the appropriate element is still likely to be more effective with those same stats. Now, i'm not saying we're in a perfect situation here, but I can guarantee you, the solution to the balance issue certainly isn't eliminating elements or making all spells identical except for their element. If we do go along with what you say, then element needs to matter more, not less and missing spells need to be put in the game (e.g. the Water line, and Blizzaga), and the extra effects of the spells and combos may need a looking-at.