Maybe I do enjoy having bad healers what for the quick play.
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Maybe I do enjoy having bad healers what for the quick play.
The healing role is not defined by attacking foes; it's to keep the group alive.
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I have a friend like this lol. I asked him for his thoughts and he says he'll try his best to position himself, but he leaves people who keep deciding to stand all the way in Antarctica and away from healing range to their own devices. He'll heal people that accidentally get hit maybe once or twice by visible aoes, but if they get incapacitated, then they'll be on the floor for a while. I've been on the receiving end of this lmao.
Judging from most roulettes I run, it's rare that I get a healer who doesn't dps in some capacity. When I do, I just deal with it and move on. I'm not a great player myself so its not really fair to judge.
As for abilities, I do wish healers had more variety in what they can do, and I think it's even more frustrating that they USED to, and had them taken away. I'd gladly take back Stella in any form, I loved it's animation.
I do feel like healers will get some "love" in 6.0. However, the quality of that love is to be determined. They were very proud of their monk "rework" for 5.0 and it's barely a change, so we'll see.
Well, actually - in FFXIV? The healer role is defined by its' ability to keep the party alive using as few GCD heals as possible, thereby maximizing their damage output and ending fights quicker. It's almost like doing damage keeps the group alive more because you end fights faster...
:THONK:
While true, I was more pointing out that Vercure has nothing to do with it because every other hardcast you do as a RDM prompts Dualcast. That, and personally, I think balancing a class' DPS around a 'Save idiot' button is stupid. But I've been of the opinion that casters shouldn't have rezzes for awhiiile.
So please explain the card system where they replaced bole (dmg reduction), Ewer (mp refresh) , arrow (speed up), which all helped keep group alive for minor dmg up which is you know attacking things. Let's not forget Collective's Stun, time dialiation, royal road, Lady's heal because they also were all about damage weren't they and could not ever have something to do with keeping group alive.
Sarky response aside it is this mentality which has led us to the current most disliked version of healers to date they are plagued with worse issues than not being balanced right now, the healing itself has become full on whm clones so they are as diverse as the pretty sparticles can hide, need to face facts content has never, will never be designed in such a way that healing is needed 100% of the time and neutering the downtime kit to be as simple and basic as they have done so has done far more harm than good.
And probably a small percentage of players that force randoms in roulette's to this idea is probably why healers get less and less. If you are playing with friends or a group that is created with a goal a certain detail to attention and skill is to be expected. If you random it if they can breathe and press 2 buttons that is a success.
When will this community learn that SE punishes the players that demand more from random groups. If people would keep their mouths shut maybe healers wouldn't be gutted. But you get a healer that isn't dpsing enough and then someone has to make the situation more miserable.
I would like to see more buffs and debuffs. Which would be a different type of dps increase. But we would end up the same situation where players can't keep their mouths shut when random group gets a scrub and SE nerfs it to one button.
You know I wouldn't even mind the 2 button DPS 'rotation' if it weren't for the fact that healing in this game is so brain dead that it can't compensate for the lack of interesting DPS rotation. The only times I feel engaged as a healer are in Savage+ content, Alliance Raids due to the sheer amount of bad players that populate them, and during long pulls in Expert dungeons (where the boss fights ironically become a bit of a 'breather' for me to relax). Of course they'll never increase the amount of healing that needs to be done because they're terrified of scaring off the casual healer players who are already struggling even with the minimal effort required, but it would definitely go a long way to making most healer mains at least passingly happy.