Originally Posted by
wereotter
My point is not discussing optimal play. I stated this already. It's what is obvious as developer intent.
We already know that players don't always use skills as developers intended them to be used (see also Anatman) because sometimes using a skill in an unintended way causes higher damage. I'm not debating if using the skills immediately on cooldown is the better usage or not. I'm strictly discussing the skill as it pertains to your casual player who reads these movement skills, saw the way they're used multiple times by NPCs in game and in the job reveal trailer, and follows that basic instruction of how to play the job. When that player generates black and white mana faster than the cooldown of the movement skills that bring the player into range to perform a melee combo and jump back to get out of range, then that player will feel like the job doesn't play correctly.
I can not be any more clear in what point I'm trying to make. Not the player in Ultimate raiding who needs to squeeze every bit of damage from the job and optimize it perfectly. The more typical player.
But since making that point seems to be akin to smashing my head into a brick wall... I think I might just go do that for a while instead.