Future stealth type additions like thief, ninja etc? http://images1.wikia.nocookie.net/br.../Awww_yeah.jpg
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Future stealth type additions like thief, ninja etc? http://images1.wikia.nocookie.net/br.../Awww_yeah.jpg
Just a note... borrowing systems from FFXI is touchy... you have to be very careful...
But being inspired by FFXI features is a must... and needs to continue....
And FYI... the game didn't fail because they tried to be different...
The game failed because it was rushed, underdeveloped, lacked content (Zero NMs at launch), plagued by latency and lag
An FF MMO that is not an FFXI clone would work as long as it wasn't released half finished...
You definitely have good ideas, but it's time people stopped trying to sneak their ideas in on a rider
i.e. "The game failed.. guess they should have copied FFXI"
when those 2 things are unrelated
Kills you with algebra
I'd assume arithmetician would probably end up being like calculator or something.
Once again.. its about being inspired by FFXI.. not copying features directly from it...
Because to put it bluntly (And I know you loved FFXI, but it's the truth) SE wanted to appeal to a MUCH broader market than FFXI players... and I don't blame them
When you've got 500,000 people playing your online game and 6 million people playing the offline titles, as a business you have to consider ways to reach out to the other 92% of your fans
The OP has some good ideas... you even have good ideas about ZNMs... HNMs...huge zones of content... more NMs than any one person can name... But we've got to stop saying this game failed because it wasn't enough like FFXI... because financially... FFXI was just mediocre because it was exactly like FFXI
For the last question in the players' poll, I actually commented on this kind of OP. Basically stating that they should look to the player's posts for suggestions regarding 2.0 and only pick out key descriptions as in, "Difficult", "Long term", or "Challenging" rather than reusing past systems.
If you're going to have a team of creative people developing why not use that to your full potential? As long as you have the general idea for the content it doesn't need to be a carbon copy of something from FFXI or from any other final fantasy for that matter.
Along with those things... Battle system was negatively critized, you couldnt even party because leve's were the way to level up. (grouping on leve's), Crafting system was decent, but thousands of materials to craft 1 item.
I didnt have much problem with Latency and lag at start, it was rushed with bad mechanics leading to failure.
People didn't like what was in the game first then concluded it was rushed. Not 100% why it failed by trying to be different is a big part of its failure.
Edit: Not saying it tried to be different from XI but different in general of the FF series... i cant name any game that played that that.
Im guessing based on science
Lest we forget "Measures" were a weapon in FFXII
In that game the measures had really low attack power (So they did laughable damage) but inflicted a positive status effect
So the idea was you hit your own parties members with it, it didn't really hurt them but would cast bubble or haste or something on them
http://images.wikia.com/finalfantasy...7s_Sextant.png
http://images.wikia.com/finalfantasy...fd/Caliper.png
http://images.wikia.com/finalfantasy...ross_Scale.png
http://images.wikia.com/finalfantasy...Multiscale.png
http://images.wikia.com/finalfantasy.../Arc_Scale.png