Originally Posted by
Liam_Harper
That's exactly what it's like though. Nearly everything in the game can be crafted with simple rotations you figure out yourself, except high end-game 3-4 star rotations. In the same way battle is easy to figure out, except high endgame savage and ultimate. Why does everyone who crafts need to be able to make 4 star?
I disagree with the OP on Hasty Touch, rng isn't fun, but I do agree the difficulty is far too easy. What has flooded the market with maxed crafters is materia plummeting in price, required endgame gear materials being way too easy to get hold of, 3 star difficulty being identical to 4 star, stat requirements being too lax, and the fact you barely need any HQ base mats to churn out HQ 4 star gear.
Imo crafting was at a perfect spot during the ala mhigan crafter set. The difficulty was on-point, materials like snailfish took a little effort to find but it still wasn't completely inaccessible. Why they nerfed that is beyond me.
I haven't crafted in weeks. There's nothing to do but churn out Rakshasa and Onishi to sell. The market has crashed, demand is low, there are thousands of maxed crafters, it's just pointless. I feel like an end-game raider in a game where Normal 8 man is the hardest content.