Originally Posted by
SwordCoheir
Eh I read most of the thread, but the majority of what I got from what everyone was trying to say is.
We want versatility, but retain class uniqueness: TBH if they build up off this with the job specific traits that they redid in 1.20 I think it would easily let jobs retain their unique roles and strengths while allowing that same freedom of flexibility from pre-1.20.
and...
Will the new jobs destroy the current classes: I think this one is still too much up in the air, personally I havent seen or heard how they planned on implementing the new jobs. From what I've seen from the pre-listed abilities from a few weeks ago however, they seem to be using a promotion system like what was introduced in FF1 which just grants new abilities and stats, rather than treating the new jobs as an entirely new job to level up. The thing I'm curious about however is will there be the option to still use preexisting abilities from the old jobs that got upgraded that the new job does not have, and if there would be some way to still play both the old and advanced job (Since Yoshi insinuated there would be some differences in the way they play.)