They shouldn't be behind healers, they also use magic when fighting with their swords. It should be War>Drg>Pld all very close in dps. More on the more mitigation(less dps) vs less mitigation(more dps) sacrifice
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It may be more work to buff the WAR and DRK up to the PLD's level, but damned if it won't provide a better outcome than just flat out nerfing PLD. People shouldn't be striving for the balance of one at the cost of another.
The big problem is that PLD simply has way to much utility. You cant fix that unless you either flat out REMOVE their stuff, or give WAR and DRK whole new things or add effects to what they have.
So long as PLD has more utility than the others, it has to lose out somewhere: either defense or damage. They can't keep it all unless square is willing to overhaul the tanks.
oops lol of course I meant DRK, but on that note drg could use a little more dps :)
Well, their agro management against the ground is off the charts so they have to be balanced out in the tank meta somehow.
Yep, that's right. I'm dropping some old school lol, drg love.
Bonus.
Q: What did the the DRG say when he zoned into an all dps group for PotD?
A: Don't worry, I can tank the floor.
As a paladin myself, I must say I think they need an extreme nerf. Stupid amounts of utility, good damage, able to block physical and magical damage. They seem to have all of the upsides with none of the downsides that DRK/WAR has. I think reducing their damage by 90% while increasing their enmity in Shield Oath only to compensate would be a good enough nerf. Extreme looking? Definitely, but with all the utility the PLD brings, I think it'll be needed. That way if you want a balance of damage and utility, you take DRK, and for all out damage (near enough), take WAR. Where you need lots of defence and utility, take PLD. Make each one situational and useful in different ways.
War an DRK just need a few changes to the skills, PLD is suppose to be the utility tank an high mitigation, i can see maybe the dps getting a little nerf(or war an drk dps buff) but thats about it not in utility.
PLD: high mitigation an raid/self utility "the wall tank", trading damage for defense an protection of alleys
WAR: The aggressive selfish tank with self sustain sacrificing defense to get damage output not caring about others but himself " The one army man"
DRK: 50/50 of those not sure, never really understand the DRK spot on tanks besides knowing they got better magic defense. "The darkest Black" xD