Aww, they reused it for Turret Overload already. But it could still work with the pulse effect Refresh and Tactician currently have
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Aww, they reused it for Turret Overload already. But it could still work with the pulse effect Refresh and Tactician currently have
Overdrive would be better if the potency matched the damage lost while the turret was out. It's over half of your damage lost in potency, it isn't even affected by Hypercharge, and it doesn't count toward Wildfire.
It's one of the most lacklustre abilities in the game right now - even the animation is boring.
The current issues with MCH are similar to what BRD experienced when Heavensward launched. BRD was just clunky and weak, MCH was superior in terms of personal DPS, and they carried the same utility as a BRD, so a lot of statics preferred MCH and ousted BRDs until BRDs got a buff in 3.2 (so that they were no longer six feet under MCH). If it's any consolation, I think MCH could be facing a buff further down SB's lifecycle to bring it back to being "on par" with BRD in terms of DPS, and maybe they'll add in a little bit of additional utility to MCH, since they still consider it a "support" job.
I believe there was something like MCH was better with physical dps allies (Hypercharge (monotarget turret)), while BRD was better with magical dps allies (Foe Requiem).
Never was a BRD ousted pre 3.2 in favor of a MCH. They did higher damage and they provided better raid support. And parses showed it.
In HW MCH launched terribly and suffered a DPS loss simply from using gauss barrel. There was no such sweetspots for us pre 3.2 like there were for BRDs either. No stat padders in A2S. No god comps for A3S.
In 3.01 we got buffs to GB so it wasn't solely a dps loss to use it. At some point they nerfed GR for some reason. Ffrom 3.01 to 3.2: they buffed GR buffed applied a QoL change to split shot, super buffed hypercharge, reduced our costs, buffed QR, upped GB by 10% and I probably missed some.
As an main Bard, I also find Machinist to be the least fun Job currently. The turret is just a DoT that can be killed and could potentially be forgotten about if it is as it doesn't leave a debuff on the target. The Gauss Barrel ends up being a damage buff move that isn't on command like everyone else, you have to time it with your wildfire, often saving wildfire therefore losing uses of it overall, and you get a damage penalty for using Gauss's overheat buff! Which is unheard of for most other classes.
Why can you use Gauss round without Gauss Barrel?
I'm not speaking on a difficulty standpoint, but it's just not that fun to play.