Which is the reason why i stated that we should get 1 boss out of the 3 (if it was a dungeon let's say) to be a 100% drop and the others be rng. If the other bosses don't drop anything, then instead you'll receive extra tomestones like a extra 20.
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Maybe they make it like during 1.x
The drop go direct to one of the party members. But not into the inventory, but a temporary loot inventory, that give the player still the option to give it someoe else or to keep it.
Most time the chest loot was Dark Matters
With WoW-style personal loot you're not actually competing with anyone. The system first rolls for whether or not you get a drop, any drop at all. The chance to get loot can be something like 25%-30%. This chance is not dependent on what anyone else gets or doesn't get. Assuming the first roll is successful, the system then rolls for which piece of loot you get out of the loot pool. If you choose "monk" you get an item suitable for a monk. If you choose "all jobs" you get an item for any job.
Your choices don't take anything away from other people and other people's choices don't take anything away from you. The beauty of the personal loot system is found in situations where loot competition is higher than usual, like when 5 summoners and black mages are grouped together in Dun Scaith. Instead of competing over the few (if any) caster pieces with Need rolls, when using personal loot you all have a chance of getting caster loot on every boss independent from one another. By choosing a loot spec you could also get gear for an alt job far more reliably without playing it. For example you could have everyone in the Dun Scaith party choose "monk" regardless of if they have it leveled, and then everyone could get a chance for some samurai gear without affecting anyone else.
The point of personal loot is to not have people roll on other people's loot at all in the first place >_>
So no, people couldn't just need on everything - they could need on nothing, because personal loot eliminates the rolling. The loot table of their own personal loot would simply contain items for every job.
I am for personal loot. RNG has been the worst for me in this game and it gets frustrating, annoying and depressing having run the same damn thing for a 100+ time and still no specific gear
In this case then I will readily accept that I wasn't fully aware of the situation. I had assumed, it seems incorrectly, that we'd still have the need/greed system that we currently have combined with this. Now, if you have the system whereby loot isn't done on the need/greed system and instead runs off the system you 2 have explained here, then I can get behind that including the all jobs feature. However, if we keep the need/greed system then I still maintain that it will be required to not include the "all jobs" option. As far as keeping need/greed vs "individual loot rolls" (for lack of a better term), I am currently undecided which we should have. Points have been made for both sides which means I cannot come to a firm decision which is best, however I do believe the current system could do with some tweaks.