The name doesn't really matter in the end. As for the animation, you could have a different one depending on the job. Like doing Fracture with a Sword is different than with an Axe.
Considering there's no real customization with the cross-class, it wouldn't worsen the situation. The most important part, for me, is that I don't think you'll have to chose the role skills. You'll just have all of them available. But keep in mind that if tank skills are always available, you can still have traits to modify them. Maybe WAR will have the basic "Rampart-like" but PLD and DRK will keep the improved version.
Stormblood will not reduce the number of skills we have at our disposal, anyway. They already said that moving skills to the role-pool will give room for more personal skills.
Level 70 will already change our rotation, it's not a big deal.
IIRC, I never said this was "good". For me, not designing an expanded class/job system is where the system started declining.
But eh, it worked that way from the start "Ok we have a deep but flawed system, how do we fix it ? Adressing the flaw is boring, let's make the system as bland as possible, it can't come bite us in the future, right ?"
