I can agree with this...
If we're talking about Mob Tanking in dungeons, than Pld is quite possibly the hardest of the 3 tanks from a sheer enmity standpoint. More than any other tank, Pld's have to pay very close attention to which enemies have how much threat, which Dps is attacking which target, and which enemy requires the next enmity gen move. How often they have to use Flash between CoS's... etc. They have to cycle targets, and that's far more attention demanding than simple AoE bursts. Not to mention that maximizing their Dps potential is extremely difficult compared to Drks and War's, because they don't have the option of freely switching to Dps combos (or stances) without risking losing hate ... Though, this dedicated attention is more of a built in flaw that SE refuses to address, which kind of sucks.
Personally, I think that they are afraid that if they "fix" Pld enmity they'll make the job too easy, because Pld's defensive CD's are one and done buttons. Generally, that makes them easier to implement than War's or Drks... though technically, I guess they can be a lot less forgiving if you use the wrong one at the wrong time...
