Paladin, again gonna agree with plenty of other folks...
Tempered Will - Great, but so situational its ridiculous. Outside of a couple knockback effects what is this ever used on?
Solution: Give it an effect, either a "Surecast" to avoid interrupts, a "cast while moving" or something else for it to do besides "Be lazy in regards to knockback mechanics on specific moments of specific fights"...maybe lower the cooldown as well.
Divine Veil - Great, but so reliant on others it loses a lot of its potential effectiveness. Using it for phase transitions can be a pain getting your healers to pay attention and notice that "Oh hey, he's got that thing on him, better heal", even with a macro poking them in party chat the ability is not under our control and that is such a pain.
Solution: Turn it into a buff, stores some of the incoming healing on the paladin for 10-15 seconds. Push the button again to distribute the shield for the amount stored, or 10% of the paladins max HP minimum. Gives us control, and a reason to "hold off" on using it sometimes. Lets us anticipate things, for bigger shields, or just pop it quick for a nice meaty one.
Clemency - Too slow, slowest heal in the game. Using it on others, 90% of the time just results in overhealing because a healer with a MUCH faster cast time got to them first. Great ability, thematic, wonderful...just too slow...too much "clunk" like most paladin abilities.
Solution: Lower its cast time, either directly, or as part of a buff elsewhere in the setup (Personally I'd like to see Royal Authority reduce cast time of paladin spells by 1-1.5 seconds. Gives us a unique casting style for future abilities, and solves the clemency problem of being slow.)
