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Paladins do not need a DPS increase, they needed a LOT of work in other departments. TP is one of them, the nature of their stun another. Having a stun that costs massive amounts of TP, breaks combo, AND uses up a GCD? You have a joke of an ability right there. This wasn't that much of an issue in 2.x, but looking at fight design in Alexander Savage, you have SEVERAL mechanics that need to be stunned, and this makes it so that groups bringing a Paladin are severely handicapped.
Uh. Actually. A lot of us would really like that DPS increase to make us actually competitive with WAR and DRK in a raiding environment. Right now there's just no real reason to take a PLD, and plenty of reasons to take WAR/DRK instead. As far as the stun goes, a PLD is the most reliable class to stun as long as you do it right. Our stun is on the GCD, but it also has zero cooldown aside from that. Do you remember chain-stunning adds in Leviathan EX when that was a thing? It was great in T5 as well. WAR and DRK both have a 20 second cooldown on their stun abilities (DRK's can reset the cd but it's RNG based and can't be counted on).