OP's previous post history aside, I actually agree with this topic. A popular suggestion on this forum was to make Noct the "buffing" Sect and Di the "healing" Sect, and be able to use them relatively interchangeably depending on your group needs. I think that would have been a much better implementation than the potency band aids that we got.
I won't be maining AST again until the next Savage tier (if then), so their general lack of identity doesn't bug me in the day-to-day, but I feel like the length of time that it took to implement some basic potency changes and two skill reworks was way too damned long. I really thought the changes would be closer to a total rework considering how long they were taking and how hush-hush the devs were about them.
