they should just make an MMORPG like .Hack :P
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they should just make an MMORPG like .Hack :P
It's not even about "teaching the player their class," it's about the style of gameplay that defines this genre. The "time-sink" argument is ridiculous, because that's what every game ultimately is, and there's no reason that a game can't have fun content that is part of the leveling process.
The issue is that levelling isn't a natural process to playing the actual fun parts of the game; it's a side thing you're forced to engage in every 5-10 levels so that you can advance to the next set of content. This is as true for FFXIV as it is for most other MMOs.
In other RPGs, you often don't have to stop and grind through monsters unless you've been running away from battles a lot, or you're going to do sidequests that are outside your level range for whatever point in the game you're at. If you ever have to grind outside of that, you probably want to buy things, and that doesn't take any longer than 15-20 minutes at most from my experience.Quote:
It seems to go completely against the most fundamental tenent of even the most basic RPG's. Building your character from level 1. Almost every RPG has this basic principle. Sure it's a "time sink," but every game is that.
Additionally, some RPGs are designed to do away with the need to grind entirely by having enemies scale in such a way that they always provide a challenge, regardless of what level you are or the quality of your gear. In this setup, levelling serves as a way to gate your powers and abilities, letting you keep up with the scaling enemies. Think less FF8 and more along the lines of the Mass Effect games.
I imagine you can't conceive of it because you haven't actually experienced it yourself, but I'm just making assumptions there. The reality is that most MMOs are designed in such a fashion that they're taking what would be 40 hours of gameplay and stretching it out over the course of several months. What you'd normally beat in 3 days is something that takes 3 months, and most of the content is typically so terrible that you do not want to go through it all again, even if it did, in fact, take 3 days.Quote:
I really just don't understand this mentality. I get not wanting an arduously long and grueling grind, but to argue for a nearly non-existent one? That simply doesn't make sense within this genre, in my eyes.
Leveling IS part of the content, and thus it should be fun to do and the devs should focus time on it, which they are doing. In my opinion, it's working.