50 * 1.21 * 1.1 * 1.1 = 73.205
190 * 1.15 * 1.1 = 240.35
:rolleyes:
Printable View
It's a GCD, not an oGCD. And it's position is random. And you can't decide to choose another attack in it's place without suffering an even greater damage loss form dropping BotD. There are these things in this game called mechanics, which in some situations force* you to be somewhere undesirable.
*Short of pissing off your healers, that is.
I don't think giving players something to react to is necessarily a bad thing. I'm not all for it since I do like to plan ahead which this prevents (you need to react on the spot instead), but it's not objectively a bad thing. What really bothers me is that they're the exact same ability. No diversity, no creativity, just [nearly] the exact same thing with different positionals. But hey, at least they both look cool :confused:
i mean, Drg's rotation is simple enough, without that i don't see anymore actual challenge to this job.
but one thing really need to fix that is there is a small delay before using either of them, i don't know if anyone has noticed that
I recall Dragoon having positionals earlier in 2.x
I forget how they functioned but I think you wouldn't get the heavy thrust buff unless you attacked the flank. Also chaos thrust wouldn't leave a dot unless it was a rear attack. And impulse drive ( or was it disembowel?) had to be from behind in order to work. It was clunky as hell while monks got to keep chugging along with their rotation, the only loss being lowered potency ( as opposed to a Dragoons rotation falling flat and being unable to continue their combo.)