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If anything we need to bring back the sense of endangerment, back when DoL had throw stone mobs were keen on ripping you a new hole in your vest. I get that interrupts are annoying, but giving you immunity to all living hell and attacks that come from whatever foul creature in eorzea. Isn't that adding too much of a trollolol, I am immortal attitude? More than we already have now in 2.0? What if badass Odin showed up, he wouldn't be able to hit a gatherer that has stealth up?
Who really cares if they had immunity from Odin or whatever (only as long as Stealth or the gathering window was open or whatever, mind you)? It's not like DoLs are ever going to be useful in fighting anything anyway.
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False, it would entirely remove a perception of danger.
If you don't like games that have some danger, maybe you should play another game?
Again, what danger? The DoLs have an innate stealth ability. They're not *supposed* to be endangered by mobs unless you're in a place way above your level. You're looking at the wrong class if you're wanting to play a class with a danger element.