Wouldn't call it "easiest" but if that's what you call it :p
i dont understand how holding on to the few precious cures mages have translates/is equivalent to strategy lol.
wouldnt most mages prefer to use their MP for nuking/enfeebling? why should a group of 8 have more than 2 healers?
i havent done the dungeons yet but it sounds like mages kinda hang out waiting for their turn to use one of their few cures on someone.
in every other MMO you have 1/2 healers, a tank and literally anything else to deal most of the damage whether it be a mage or melee. why cant we do that here?
I only have a few minutes but I picked the two most incendiary posts to reply to.
Interesting. I wasn't hiding anything. It's right out there in the open why I opened this thread, and you're right that it's consistent with my other threads about this patch. MP cost was a small change that has had an incredible effect on the balance of the game. It's becoming clear that the entire dungeon was balanced on the tip of healing magic casting, a ridiculous and unacceptable scenario.
So you don't think that sticking up for other classes merits further attention from me? I noticed that you are a Gladiator and Archer. No wonder you don't care about anyone but yourself. Way to go.
Masochism is the love of pain. If I don't like it what does that tell you?
To you two who think criticism is whining, I'd like you to ask yourselves why asking for change is annoying to you. All I hear outta you is that you want to improve your own entertainment at the direct expense of others.
Is this all you do now?
As a melee it is fine. There are ways to avoid the worst effects of AOE's. This is a typical problem of melee in MMO's and there have been many solutions developed for it. I can see why you would bring it up as another "catastrphe in FFXIV", being that doing this is your apparent calling in life, however as a melee it does not bother me for these reasons:
1. Positioning
2. Jousting
3. Stoneskin
4. Self Heal
5. Stunnable/interuptable AOE's
6. The ability to reduce TP gain of a mob
Because these mechanics are also part of FFXIV, I see no serious issue with AOE's as a melee.
All I see in Matsui's post is a promise to boost melee damage which is awesome, as for the rest thank god, THANK GOD that he is not interested in doing away with every single challenging boss mechanic simply because some people are overreacting and crying wolf before they bother to seek simple solutions to their problems themselves.