Eh, so and so.
AA needs work, it's not too bad, but still feels awkward.
Dungeons are pretty fun, but this ARC only bullsh*t is getting on my nerves. Yeah yeah yeah, melee can do it, but you can't win against ignorance.
Printable View
Eh, so and so.
AA needs work, it's not too bad, but still feels awkward.
Dungeons are pretty fun, but this ARC only bullsh*t is getting on my nerves. Yeah yeah yeah, melee can do it, but you can't win against ignorance.
The patch ruled.
Of course it needs some tweaks, just like any other patch in any other MMO.
I have a lot of fun playing CON now.
It rules. Here is my review of the patch
http://www.ffxivcore.com/topic/31354...118-in-review/
Rules: Quests giving SP, collision changes, new BGMs, ninja-added imperial forces at r20 camps.
Sucks: THM AoE gimp, repair changes, gear damage on death/return, SP reduction during leves.
Meh: Toto-Rak, GC quests (so far), auto-attack, settlements.
I didnt actually give an answer for the thread, so here goes.
As mage i...well, i didnt see any problems with it, did some bitchin about
"Reriase" before before the patch was out.
But seeing as using return in dungeon's dont cost anything and automaticly
revives you at start of dungeon felt okay.
No need for "Reraise" at this time, auto attack for mages... solo it can cause
minor problems when trying to sleep a mob, nothing that cant be timed to perfection thou.
MP consumption was abit of a kick in the nuts, but nothing i cant deal with.
Makes the game a little less easy, so im cool with that.
What felt like a major drawback was the new "Repair" system,
god knows what use i have of all my "Fents" and lether "Spetch's" now.
Even so, it feels like it's abit easier to repair stuff now,
less failure for some reason. (wich i like i guess)
Oh and...
Leveling a "Gathering" class feels like its actually worth it now.
it's a start. Ask again in 3 months.