Nope, they didn't explain everything I said in my previouse post, I found out most of the things by testing myself
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Nope, they didn't explain everything I said in my previouse post, I found out most of the things by testing myself
Im really sorry but i have to call BS. How did you find out the effects by testing it your self. You were able to gauge the mobs TP lvl to see that WS were costing more, you also checked the mobs MP and figured out that the icon was DEF down just by looking at it. It must have taken you a long time to figure out all these things on your own that could have been easily read on lodestone anytime. If this is true i fell bad for you that you spent so much time figuring this out when the information was there the whole time.
I'm not sure if you know this already, but those macros would cause confusion if for no other reason than light attack => light attack => light attack doesn't work, niether does WS => WS => WS.
the correct cominations go something like this:
light attack => light attack
heavy attack => heavy attack
light attack => light attack => magic attack
heavy attack => heavy attack => magic attack
WS => WS
WS => WS => Spell
Spell => Spell
Spell => Spell => WS
I think there are one or two more but three of the same type of attacks in a row will break the BR as will two weapon skills from the same class one after another.
I said most of the things... before being so rude take some time to read carefully.
This is what I found out testing with LS mates, obviousely I read the rest on the lodestone >.> as anyone can, but the point of my post was that not everyone has read that guide and not everyone tested the rest, so the BR is still unknown to the majority of the people I played with in pick up groups.Quote:
Note that if you put the skills in a certain order you can add more than one debuff on the mob with a single BR.
Also there are some rules on the boost damage BR:
1- in order to get the max boost you can't put two skills of the same class next to each other: Moonrise>Punture>Moonrise daes A LOT more damage than Moonrise>Moonrise>Puncture.
2- If you change type of BR in the middle of the queue the damage boost stops: Moonrise>Puncture>Pummel>Moonrise the boost stops at Puncture, because the BR is boost damage typ at Moonrise>Punture and TP down type at Pummel>Moonrise.
Moonrise>Puncure>Moonrise>Twisting Vice(performed by an archer) the boost stops at Puncture, because Moonrise>Twisting done by an archer turn the BR into a class affinity type.
3- if you have good timing and good communication (aka voice chat) you can join the BR even if you don't queue you're skill: when the BR is released there's a short window where every skill performed is boosted. This means that the healer can join the BR by throwing a nuke at the right time and also that those opening the BR can throw in another WS at the end doing really massive damage (usually it's lancers or archers since they can build TP quite quickly)
I think the main problem with BR is the fact that the limited options to "Chain" drag it down,
there are only a handfull of specific chains that can go off.
It lacks a decent amount of chain options even at low level.
Besides not every new player out there have a god damn clue on how to actually activate the BR option to
actually set it off so many of us sit and wait a few seconds for no reason, then we have to open chat and
actually tell that player to either activate BR or the whole damn point of it.
(wich imo is idiotic since many players dont bother reading tutorials etc)
Yes, all you have to do is type /br pick an action then press /br again.
With this knowledge on how some players play, FFXI's old skillchain system
is so simple even a complete (bad word) could pull it off.
try explain that to a new player before your HP is gone.
Copying this feature from FFXI wont change the game into FFXI or WoW, infact i think it would make FF fans more interested and give a feeling of being back, but in a new world.
So please...saves us the bull*** copy & paste is a bad thing argument.
Besides it can evolve either way, BR is still "Skillchain" and it does
the exact same thing in FFXI, but much slower in FFXIV.
It's overcompliacted, unnessecary many clicks to shoot of a simple skillchain with an action.
The only diffrence is that some BR's could knock of body-parts from certain mobs etc, i see no reason to remove that feature.
while we're on the subject of how to do BRs properly, you can pull off some sick cobinations like the following:
1st BR:
light attack => light attack => magic attack
2nd BR (right after the first):
WS => WS => Spell => Spell => WS => WS
Some folks in Abaddon were doing this last night against Unknown Soldier. Needles to say, we slaughtered him. In some cases the last skill does over 2500 dmg.