I wouldn't be so sure of that... I'd put a cap increase at least 8 months down the line at the earliest..
It's most likely a year out or more.
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Your kinda missing the point.. though I do agree with you that R50 should do R50 Dungeons. However, What if this R50 wants to do a R30 Dungeon but his Other classes are either below min. rank or kinda too high to do the R30 Dungeon?
R30 Dungeon:
R25- Impossible to Gauge ( Since its really an R30 Dungeon)
R30- High Difficulty (Very Tough)
R35- Somewhat Difficult (Tough)
R40- Difficult (Even Match)
R45- Easy (Easy Pray)
R50- Steamroll ( Too Weak to be Worthwhile)
That is how I look at it when the R30's are left uncapped
I want the unwritten third option - enemy levels that increase based on average player level. If four rank 50's want to spend an hour fighting challenging enemies for rank 30 gear then more power to them. Their time would better be spent in the rank 45+ dungeon for the amount of effort they'd be required to put forth in both situations. They already have code to scale enemy rank up with the leve difficulty system. It'd be a lot easier for them to do this automatically in the dungeons than to try to cap the players instead.
Also, my highest rank is 43 by the way - so I currently only qualify for the 25+ dungeon.