Why would you be upset about the chatbox' transparency? Don't you have telepathy like every normal human being?!
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Why would you be upset about the chatbox' transparency? Don't you have telepathy like every normal human being?!
Being able to repair my gear during an instance would definitely be a big plus. I hate going into a run with everything at full but then **** goes sideways and next thing I know my stuff's about to break on me. Granted this a rare occurrance for the most part but it's frustrating all the same.
There is zero logic to this. How is not understanding how the game works fun? All there is to do at the level cap is increase your gear, and when you have no idea if 11 determination is better than 11 skill speed, it becomes frustrating. There is no reason I should have to consult posts from months ago to figure out how much of a primary stat = 1 weapon damage, or how much a secondary stat equals a primary stat.
Why even have gear with stats if all the numbers on your character sheet are arbitrary and mean nothing to the player?
I agree with your OP completely, but just for the sake of argument, there are people who enjoy doing math and discovering BiS items on their own time. For these people, having the math essentially handed to you might make the game less appealing. I had a lot of fun personally trying to discover damage formulas for ranger in FFXI. To say that there is "zero logic" in doing this is fairly ignorant. You're acting as though people can't figure out how the game works on their own time, which is certainly incorrect. SE doesn't need to spoon-feed us stats for us to figure out damage formulas.
It is blatantly obvious, if you can do any sort of math whatsoever, that 11 determination is better than 11 skill speed.
Has nothing to do with the ability to do math. To a player playing the game, equipping an item with 11 determination versus an identical item with 11 skill speed will make practically zero difference to the numbers they see above a monsters head. And there is zero information in the game detailing what those numbers mean exactly.
Yes, you could argue that some people find it "fun" to go attack a test dummy 1,000 times, swap gear and hit it another 1,000 times, and then enter all that data into a spreadsheet and then graph it. But I would say 99.99% of the player doesn't have the time, knowledge, or desire to crunch numbers just to figure out what a stat does.
I recently leveled the Paladin class, and while leveling I came across a ton of shields. Which was better than the next? I had no freaking clue. Is shield block better than shield rate? Should I just always pick the one that has the highest number? Am I supposed to stop leveling and go out into the field and let a sheep beat on me for 45 minutes to find out?
The answer is no. They need to give us our characters raw stats (Crit %, Block %, etc.) so we can make smart gear decisions without having to consult a spreadsheet or compendium on game mechanics.
The answer might be no to you, who cares only for the best build out there and wants it to be handed down to you. But if that does happen, what would be the significance of any multiple i90 gears at all? We all know that x is better than y cause it's been said so, why bother? But like I said, you have your point of view and so does others, so I'll leave it at that.