You are right. It is subjective, like virtually everything else in this [or any other] game. But in my opinion 1/3 is too little. If you think about it, when u incorporate a crafting system into a video game, isnt it basically implied that its purpose is more economical than anything else? you could literally make an mmo where items and gear are acquired solely from killing enemies. and this would take out the need for money. but incorporating money * and crafters* seems to me to be intended for the economy.
but like you said, in the end its all subjective.
