Quote:
Originally Posted by
Kitru
While I can't find a link for it at the moment (and would be quite glad if someone else could find it), I recall an interview that gets referenced quite often in these discussions where he talks about being able to turn GLD into DRK by removing the additional enmity modifiers from the attacks and discussing the likely implementation of a "real" dagger wielding class/job (GLD can already use daggers, but they're just really low level swords arbitrarily called daggers). The first was in reference to how feasible, from a development standpoint, it would be to add a new job for an existing class that deviates from its originally intended role; in his example,
Quote:
• The Secrets of Eorzea (SOE)
Will you make the second jobs very different from their class or first job? For example, the Dark Knight is a very aggressive job and since you seem to want it to become the second Gladiator job (This has never been confirmed but since Yoshi-P always uses it as an example, you never know... ), don't you think Gladiator's abilities are in contradiction with his style?
• Naoki Yoshida (NY):
I see what you mean. We created the system, but we do not necessarily need to follow it all the time. For example, let’s say that the Dark Knight is the second Gladiator job (attention, it is still not a confirmation), when you get its job stone at level 30, all acquired Gladiator skills will certainly be modified to better fit the image of the Dark Knight.
It was just to give an example to explain that we are not going to destroy how players consider different classes / jobs. It could be an interesting way to introduce future classes / jobs. We will consider your concerns on this issue, rest assured.
This should make things more interesting, don't you think?
Maybe this?