If fates give an average of 2k a minute... dungeons are already better.
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FATEs near Aleport at level 15 are better than 2k/min. Again, you don't have to assume; I've already done the testing.
Does anyone know how much the exp will be increased by? I mean they would have to at the very least triple the exp to make it worth while.
I'm happy to hear that dungeon exp is getting a buff, since I really prefer dungeon leveling to mindlessly grinding FATEs.
That being said, you guys are delusional if you think this will kill off FATE parties. They are not nerfing FATE exp, so it'll still be fast, and there are a ton of people who will keep doing it because it's easier.
Even having the +50% bonus from rested exp makes dungeon grinding a lot faster. Double exp would be pretty good, triple exp would be completely nuts (and quite welcome) but I don't think they'll go that far.
Dungeon running is decently quick leveling when you're at the same level of the dungeon because of the chain bonus. The problem is that it really slows down when you level up once, because you lose out on a ton of chain exp then. Maybe they're not going to touch the exp gains and instead will just allow exp chaining in dungeons regardless of what level you are? That'd be pretty nice.
They may have said they won't nerf FATE exp but they sure seem to have no problem with stealth nerfing Fate spawn rates. Least that's how it seems with the latest hot fix.