I am re-rolling as a Barcher for the name only.
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I am re-rolling as a Barcher for the name only.
I know what you're saying User20 but how do you know until you try the job system. I mean give it a chance first, maybe things will be better than they seem. While I like the concept of weapons transforming, I don't know how well that's going to work. I mean is archer going to switch classes/job on the fly to bard? Similar to a paradigm shift in 13 or what? If so isn't that kinda devaluing other classes who can't switch as fast? This is just an assumption though nothing more, nothing less.
I think you're assuming that these Jobs will make the Classes obsolete. The jobs are just specializations. If you have a max level Archer and dont want to play the Bard, then you don't have to. Stay in Archer mode and DD to your hearts content. The thing is, the Classes will be more flexible with how you can set them up, and the Jobs will be restrictive. Play the Class, or play the Job, play both, the game will let you do that.
I told ya'll first.
Anyways, the job system is self-destructive because the way they are implementing it means that the original armory system will be made redundant. A one-to-one system of class-to-job will mean that the armory system is nothing more than a pointless intermediate to the real gameplay, rather than being a system where you can create your own role.
The job system should have been implemented in a way to give definition to self-made roles, rather than just replacing them altogether. It's a self-destructive policy because it makes the entirety of the armory system almost redundant. Even www.MMORPG.com acknowledges that the Armory system is one of FFXIV's assets. And it is.
You miss some key points there User so let me fix it for you.
Class = weapon/learning of abilities and free application of most learned abilities
Job = role/strengthening of abilities that revolve around a central party aspect (tank/dd/support/healer) with a loss of abilities that do not function within the stated party aspect (ie: dd will not get healing abilities)
When you dumb it down to a few words then yes you can make it seem like the apocalypse is going to happen to the class system, but when you actually define the system then you might realize that its not as crazy as you think. Just saying.
It's not about making them obsolete, it's about not utilising them to their full potential.
The flexibility of the armory system works in contest with the restrictiveness of the job system, when they both should complement eachother, not fight for dominance. it's a huge step in the wrong direction. Why implement one thing and then implement something else that makes the old thing less relevant? Especially when you could simply implement the second thing to supplement the old thing.
The way they are choosing to implement job system isn't helping you define your role, it is imposing one on you. The job system should have helped you emphasise your chosen role, not force you into one. Gladiator (sword user) is now forced into becoming Paladin (tank) for the time being.
And "For the time being" is an important point, because what if you want to play Gladiator and be DPS? You can't until they bring in a job to help you. And they probably won't. Not for a very long while.
So it's not really adding flexibility. Because the flexibility depends on how fast they can churn out jobs, which isn't fast at all.
It's awful what they are doing. They are destroying the armory system. They might as well replace it entirely, considering the changes they are making.