Yes, where's the issue? That's what we healers have.
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Correction: I used WAR as a point of emphasis. It's also the tank I know best. But honestly even healing GNB isn't too hard if they correctly use Rampart and Nebula and Heart of Corrundum (sp) and Camouflage.
Also Healer isn't my role. Not any more. I swapped to Black Mage months ago, have been enjoying it, and quite frankly I'm just here to give the perspective of the Healer Main's frustrations without the emotional baggage of going into DT as a Healer Main.
So this but unironically. I've spent plenty of the content droughts of the last expansion being a long term sub for newer raiders and the chaos that unfolds sometimes in that environment has the spark of week 1 prog. It's also just genuinely fun to mentor and teach, and I can keep my eyes open and looking around while pressing my "one button" to call out upcoming mistakes. It is, again, entirely what you make of it.
A good suggestion. My request is for every tick of Dia’s DoT timer, there is a chance it would proc into Glare IV. A method similar to BLM’s old thunder proc ability (RIP Sharpcast) and BRDs Bloodletter proves of their DoTs.
Overall, WHM’s DPS rotation would be the following at max level.
Glare III
Dia on a 12, 15, or 20 sec timer.
Glare IV - which can be used after a Dia proc or after PoM is used.
Afflatus Misery
Enhanced Holy III, a new finisher after PoM is used which turns said action into an AoE DoT.
Make these changes and decrease PoM CD down to 60secs and we are good to go. No new DPS actions needed.
That's not rly the issue I pointed. And I know from the post I quoted from you that you have understood my point.
It's mostly aimed at all those people who come here saying that it's totally fine and expected that healers suffer from this horrible gameplay when, and I'm sure, they'd be the first to complain if the same thing happened to them with their job.
There's no issue.
Everyone should have 1-2 combo, and one aoe. Not those other complicated rotations, that's too hard and stressful. Give everyone more healing and mitigations tools while we're at it.
On a more serious note. The fact that since Shadowbringers changes healers single target damage rotations does not change after level 4 is a crime.
Like yes, i know how to press 1 and 2 by Sastasha.
Sage is even worse, since it actually does not get their DoT until level 30, since it's tied to Eukrasia. You literally spam Dosis and Kardia does enough healing to off-set any damage tanks take.
Having Hard mode dungeons back from pre-ShB era would be nice. Or maybe having the expert roulette play max level dungeons at minimum item level.
A nerf to tank sustain would also be a boon for healers. I’m not asking for a rework to tank jobs, but just a nerf to some of their sustain / mitigation abilities. Though DRK sustain / mitigation actions are fine as is.