We get more vitality than other dps classes it feels like so more hp but less mitigation.
Our dps is good on pure st sustained but anything with long disconnects (all three hm primals) we suffer horribly from GL stacks falling off.
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Early levels are pretty rough, I found myself constantly burning through defensive cds too just to take down a single enemy of equal level. Later it gets a bit easier though (past 30 or so), you get access a stun on fairly short cooldown, and access to some more cross-class defensive cooldowns from Marauder and Lancer as you make the transition from pugilist to monk, that really helps. Grabbing some dungeon gear can make the leveling alot smoother too.
thanks for the quick reply's good to know that it gets better. I really like the style of the class so i was hoping for that kind of answer so that my own need to be somewhat effective gets satisfied.
I might just stick to attacking from the side. Maybe i'm attacking to early while moving around the enemy, or if there's server delay but I find sometimes the bonuses don't work. Perhaps I should get into position, wait a second, then use the skill? Is there any delay on the positional bonus's when you move from the side to the back and vise versa?
Sure it'll make me a nooby Monk, but at least I wont have to stress out about the Bards out damaging me still even when i'm working my hardest and playing the Monk piano while avoiding attacks and nailing positional bonuses.
Depends on what you mean. Bootshine, Arm of the Destroyer, and Dragon Kick don't get their stance bonus if you open with them because they require Opo-opo Stance and you wont get that until you do your initial cycle ending with Snap Punch, Demolish, or Rockbreaker (which for that matter is always why it's better to open with Dragon Kick over Bootshine since DK has higher potency and they'll have equal chance to crit if you're stanceless). Perfect Balance is a way around it, but so far I've found PB causes more problems than it solves.
At level 30 I got the healer chocobo, and that made random world encounters much easier, even when all he has is the regen. Doesn't work for duties, but still nice to have.
Well guys after many different tries i decided to remove ToD and Fracture from my rotation, i'll keep using only Demolish as dot.
In the previous runs i tryed to use the "dot rotation" and then the one without it with the same setup of people.
When i don't use them i'v always the highest dps, i eaven surpass the enemity of the healers, and i'm doing it in Titan HM, where we don't atk him untill we have 0.70 lb and every time he jumps i lose my staks of GL.
I'm not eaven clipping my dots, i always refresh them as soon they go off, so i don't rll know who i should use them.