why is Dlvl even a thing
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why is Dlvl even a thing
No Dlvl is present in all rpg's games its not a relic thing its even used in the newest Wrpg's and newer Jrpg's. It was in XI but not to this extreme nature. Like in FF XI I went and poked jormy as a lvl 1 class and he didn't smack me for 9999 dmg but it was like for 1500 dmg.
It was one of the reasons in XI when a class had shit evasion like pld who could dodge a lot of attacks vs a mob who is like lvl 60 but if a class who has good evasion and they was lower Lvl than the pld but had the same evasion number as the 75 pld they would dodge less even tho the numbers was the same this is what Dlvl does it gives you slight edge vs lower lvl players/mobs but it should be to this extreme fashion in XIV.
Did you not read it's not lazy its present in every rpg's it part of formulas... Only thing they need to do is just use less of it and let stats do it's job and no one is defending i hate dlvl when it's used this bad. another game its used poorly would be borderlands if your lvl 10 trying to fight a lvl 15 monster your gonna loose no matter what. XI used it correctly and they can do the same here 80% of the ppl who play rpg's are not even aware of this thing cause most of the time is balanced right.
How is PLD supposed to use heavy or dps darklight gear? Only piece they can effectively wear is the heavy gloves due to the bonuses on AF body, legs and stacking -cure potency just seems like a really bad idea.
dLVL is not in fact garbage. It's an easy and streamlined way of adjusting difficulty without requiring extreme micromanagement of monster attributes.
The only problem here is that XIV's dLVL grows exponentially in important, and by exponentially I meant it's a factor of 10 or something (that was a hyperbole, btw), and in fact, EVERYTHING seems to work in an exponential manner in that you only see any actual gain on things that are almost or directly at whatever soft/hard cap exists. Check master Kaeko's blog and you'll notice that trend.
If they could cut down on the importance of dLVL or, more importantly, make it more linear rather than exponential it'd be better. Hell if you check out Kaeko's research on blocking, you get roughly a 60% damage decrease each Block on something your level (depending on shield attributes) and on stuff like Ifrit and Moogle that hopelessly outlevel you it goes down to god-damn 12%. It'd be cool if it was down to 30%/40% since it's almost 10 levels above, cutting down effectiveness by 50%, but making it almost 1/6th for eight levels?