It'd be nice to know what this
http://forum.square-enix.com/ffxiv/t...l=1#post270984
Is about. It seems to have gotten lot of likes!
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It'd be nice to know what this
http://forum.square-enix.com/ffxiv/t...l=1#post270984
Is about. It seems to have gotten lot of likes!
Thread was started by meme in the JP side for patches that's not mentioned in the prior patch information and given last minute, day of the patch.
Official Thread Link: http://forum.square-enix.com/ffxiv/threads/18034
Done translation for it posted above, it's basically telling devs/rep to tell the community about everything inside a patch before the actual patch release so people can discuss...
I'm 50/50 on this one, some stuff I believe dev/rep should of said it before hand like any system changes and stuff. But for like hidden story, quests, content would like them to keep it quiet so it becomes a surprise. Releasing everything kind of ruins the fun... at least that's just me.
EDIT: Updated OP with link to translated post
With the somewhat limited exploration capabilities that XIV has at the moment, I think it would be smart to at least mention where changes have taken place and point people in the proper direction.
Like they don't have to say the Empire is attacking at a b c and d head out and assist the resistance. They could just make mention "new adventures await in the following areas a b c and d" Then players at least know where they can enjoy new content and still keep the mystery of it. Otherwise you might find something and ponder if it's a fully developed concept or just something they accidentally put into the game lol.
Just FYI I'm not going to translate this one: http://forum.square-enix.com/ffxiv/threads/18968
Just says moderators need to do better job on the forums and telling reps/mods to do their job blocking trolls instead of deleting threads... or deleting threads that talks bad about SE but can't delete threads where people are bashing other players... it's only JP forum dramarama If you think someone is a troll just report them clicking on the Report Post stuff...
I was kind of hoping when I read the JP title for the thread it was about letting you use material + dark matter but I guess it wasn't... anyways
Guilty started a thread on the JP side saying the steps you have to go through to repair other people's gears in the bazaar is hard, and wants to see if it can be improved. Don't want to open the menu > check the bazaar > close the bazaar > switch gear > go back to bazaar > click on repair gear > then sit down click on repair... etc...etc...
I just set my keyboard shortcut for bazaar so not really hard for me, maybe game pad is harder?? not sure... anyways... here's short rep response.
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/19226
Original Thread Link: http://forum.square-enix.com/ffxiv/threads/18826
Translated since it had 60+ likes.
Adding Pub (OP) also stated on the thread he doesn't want Dev's to lower tanks/range attacking classes.
Since we all know SE loves to nerf instead of making other classes stronger... It really loses motivation for players when they do that crap, why can't they just increase mobs HP or w/e and increase the weaker classes so it's balanced out to make it feel like everyone is doing better instead of nerfing and making it look like we all got nerfed (although it might of balanced it out.) I don't play WoW but I read before players complained long time ago when WoW nerfed something so instead of nerfing they increased everything else to match it and made players happy... same method... people want to see better damage, higher damage number... when you hit 400 damage before update and 200 after makes you a sad panda. Same for exp imo, keep enemy XP same but more xp required... most people look at the xp gained from the mob and go cool 400 exp!! rather than now... 70-150 exp although overall it's about the same exp overall after. (just how I look at it) I don't get it SE does fine on this part with console RPG's where you start at low level dealing 1-2 digit damage and as you get stronger you dealing 3-4 digit and end game like FFXIII was crazy with 4-5 digit damages... gives the player sense of getting really strong. FFXI was OK but when I played at 75 cap it was overall same damage all the way (except WS)
Is it just me or do I feel like they missed the point of that?
If ARC becomes Bard... I don't see a long-term issue here.
SE hasn't nerfed jobs in XI except very rarely after 2006. That doesn't mean nerfing isn't necessary. As far as this game is concerned, nerfing is especially necessary.