Minions were never advertised to do much. The whole idea was to have them on display somewhere. Scion fans could have them all in one area. Maybe you have another area for your favorite voidsent or vegetables.
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Minions were never advertised to do much. The whole idea was to have them on display somewhere. Scion fans could have them all in one area. Maybe you have another area for your favorite voidsent or vegetables.
I admit I was really skeptical if Island Sanctuary was gonna be all that.
The Devs made me eat my words, I love this calming content and its not really boring either. ^^
Right, but it was implied to be a bit more mischievous. lol It would have been nice to see the same interactions between certain minions that they do outside of IS.
Like Louisoix vs Bahamut for example.
https://www.youtube.com/watch?v=IM-iAbmYV1o
Vid shows the interaction. I would love to see them do stuff like this on our islands. This was what I was expecting, just to clarify my stance on this.
Just in case this isn't common knowledge:
You can have only ten harvested nodes at any time. If you gather an 11th, the oldest one you previously collected will spawn again, dropping the total to ten. Time does not seem to be a factor, at least in the 10 minutes I've been watching.
So, if you're picking an area with only 8 nodes of something you need, and more of items you don't need, it will be faster to just collect three more unneeded items to make the respawn cycle start in that area, instead of riding off somewhere else.
Example: The hemp patch around 29, 23 has nine hemp nodes. Rather than run off to the other side of the river after picking them all, just gather two more other nodes of anything in the same area to start the hemp respawning in the same order you collected it.
You can gather fish after rock salt. I did that the other night since both things are pretty close together and got around 300 of each after a bit more than 3h while watching 2 movies.
Finished the island sanctuary yesterday, didnt really rush nor grind it to hell. I took my time. Overall experience: was nice and pretty chill content. Though, wish it would of been more lasting. Suppose, all thats left are the automatons?
I just hope the future updates to the island sanctuary are going to add more little features and enhance exploration.
Things I do like are:
The small details really, like when collecting wood or rocks - disappearing infront of you felt pretty new to me, kinda refreshing.
Mammets being a good "excuse" to introduce auto-gathering and workshops.
Allowing us to catch various animals/monsters.
Things I'd like to see in the future:
Let us design and arrange our OWN island, don't restrict creativity and individuality.
Add more buildings with proper functions. I dont quite understand why we had to build 3-2 workshops/granaries, if we could simply upgrade them further (IV,V,VI) and have the same effects. Why not build huts for storage, fishing, crafting, etc. Is my island bag that infinite that I can carry 1000 isle rocks with me?
Add more secret/hidden spots - advance exploration! A huge map means nothing if it can be smaller but more complex and well structured!
Add visitors such as selling merchants or special traders which allow us to trade various mats.
Add a skill tree to enhance foraging, harvesting, mining etc.
Add puzzles and riddles to further increase exploration experience.
Turn the sprint duty action into permanent sprint like in PVP.
I wrote my experience in another thread, but I want to post it here too!
I forgot to mention that I love how the minions all say stuff! It was such a cool surprise! I think my favorite speech bubbles are the ones for Ardbert, Clockwork Solus, and the Bridesmoogle!