The context of my post, and what I was replying to, is the fun factor of positionals. Cast bars were being compared against them (although as the posts went on, I think the person speaking with me thought I was challenging something other than fun factor). Setting aside the fact that fun factor is completely subjective and up to the individual, utilizing cast bars executes differently than positionals. That was the point of me disagreeing with the poster. I agree, both are prone to the base concern of interruption - however, the circumstances and timing to which they're interrupted, as well as the way the player executes or plans these actions, are certainly not identical. My point still stands that they feel different to the player, which was the keyword that I used (feel).
If you want to challenge my statement, you'd have to pick apart that keyword, and stopping at the mere component of being interrupted would be a wholly unfair way to argue it. There are many more components to compare how a mechanic feels than being interrupted. Hence, not exactly the same.
Edit: I just want to reiterate that I think there was a misunderstanding in the discussion I had with that poster. I made several attempts to explain my intent, but I understand that this is a heated thread and that frustrations are running high in here, so I get it if assumptions are made. I really don't want to risk getting into another conversation where snippets of a post are quoted and debated out of context or intent. My reply to you is justifying my post against someone who probably wasn't even trying to debate the same thing I was, which makes it all the more silly for me to try and explain my position over and over.
