Non AoE dps is another issue that plagues the roulette.
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Just got out of a Bismarck where the healers had to rescue a DPS onto Bismarck's back almost on cooldown because said DPS wasn't understanding the prompts in chat about where they needed to be to actually damage it. Or a recent Mhach run where the healers had to also rescue people into the zombie puddles to save MP on raises. While rescue can be abused, by and large I mostly see it being used to help rather than to hurt.
Now that this convo have turn into a theorycrafting mess of how to kill healers I'm going to take my leave, I'd only add that:
1) Killing them would only reset their Rescue CD allowing them to do it again if it was truly a troll instead of a rescue with good intentions
2) You underestimate the power of healing. A good healer will always be able to carry a bad tank. A good tank can never carry a bad healer.
Ofc this is talking about large pulls. Assuming you've already established enmity on the first crowd of mobs before healers' rescue pull you to the next. Odds are, I'll be able to keep my self topped off if im tanking 3 adds. Trust me, being petty isn't something u want to do. Two can play the game.
Be an adult about it and just tell them to not do it, otherwise you're only contributing to the problem.
This skill is awesome, didn't even know it was there! :)
As a new player, I benefited from it when a healer pulled me out right before a raid boss ("normal" mode) did an attack (it was ARR alliance raid, I think it was boss Phlegethon). I made sure to thank him for literally pulling me out of the fire.
I think that's a reasonable suggestion, so long as it's "opt-out" toggle. That way, us newbies get to be rescued, and you experts are not inconvenienced. Everybody wins!
The only time I have ever found rescue a useful skill is on Praetorium, when I am trying to pull someone on to an elevator so they don't get left behind. In dungeons, when I get pulled to a safe zone by a healer, I usually assume it was a mechanic and I immediately run out of it out of habit. If there is a need to change it, not sure there is, a free sprint would be a better use.
So this is kind of funny but, because of this thread, I removed Rescue off my hotbar, like I said I was going to do. Guess what happened tonight? No, seriously, guess.
On the last boss of Amaurot, during the death ray mechanic (or whatever it's called) the tank ran to a side platform that was getting ready to collapse. Not sure if he panicked or what, but he ran to it. I was on a platform right across from him, like on the same side he was on. I went to Rescue him over to me and was like, "DAMMIT! I took it off!" Sure enough, the platform collapsed and he died. We wiped. I'm not even sure if Rescue would have worked in that situation but I feel like I could have saved him with it. So, it's back on my hotbar now. :D
Rescue would only have worked in that case if you would have positioned yourself directly on the opposing platform. If you would have tried that from any other platform you would have rescued him into his death due to fact that he would fall. It's a pull, not a teleportation skill.