Originally Posted by
Ronduwil
That's my point: enrage mechanics, like arbitrary completion timers, are stupid! I know that a portion of the population gets a kick out of them, but they are anti-fun from my perspective. Why does everything have to be a freaking speed run? If everyone is at full health, the healers are still at full mana, and the boss is almost dead, why should the raid be arbitrarily forced to wipe? It makes no sense with regards to immersion, and it completely excludes the majority of players who are playing games simply for fun. I can see enrage timers as occasional gimmicks, but their pervasiveness is a symptom of lazy game design. When designers can't think of a creative challenge for a given fight, they fall back on enrage timers and arbitrary completion timers. I don't want to play a game if i can't play with friends who typically multi-task during gaming sessions out of necessity. I'm pretty sure I'm not alone in that.