I'm just saying...
https://i.imgur.com/9vkUba9.png
Make that dress an open coat with pants, change the top a little, and that'd be a pretty cool white mage set.
I'm just saying...
https://i.imgur.com/9vkUba9.png
Make that dress an open coat with pants, change the top a little, and that'd be a pretty cool white mage set.
Honestly, if that was their excuse, it's not a particularly good one.
They could plausibly just make both the M and F styles, then make each a set of gear that can be equipped by either gender. Then they can add the option to exchange one style with the other from the calamity salvager. After all, we can already exchange M to F (and vice versa) for the cash shop outfits.
It would also open up more creativity by matching, for example, the M style top with F style gloves.
Like I said, its a possible reason they could go with.
In my honest opinion the real reason for the feminine looking gear is that "men don't want to play healer, its a woman's job may as well design it to what women may like".
Which again is hilarious as Ty and I both mention the amount of male healers the player interacts with that seem to be their way of saying "men can be healers too; its fine".
Just give me more trench coat like gear and I'd be fine.
To be fair, the healers that can lean into a more masculine set are SCH and SGE
Honestly, each of the caster quests actually feature an important male NPC:
WHM: A-Towa-Cant
SCH: Surito Carito
AST: Leveva's grandfather
SGE: Loifa
BLM: The lalafell brothers
SMN: Tristan
RDM: X'rhun Tia
So I don't know why they wouldn't design for them too.
All the more reason for them to just effin’ get rid of the role restrictions off the glamour system. Not only it’ll benefit healers, it’ll benefit everybody else.
I personally have no issue wearing the conventionally feminine gears. They’re just a piece of clothing to me—they don’t necessarily define much of my character. I do have issue if that is what they come up with 9 out of 10 times when designing new set of gears while at the same time having good amount of diversity reserved for other roles instead. I don’t need anymore favoritism/double standard happening outside job gameplay design space. Istg we’re given white tablecloths perfectly represents how our entire role is made of salt.
The problem is that he sees the solution as making healing easier and asking newbies to try it, instead of retaining experienced healers. I've been healing MMOs for decades now, and he can't get me to heal. Because of the bad design. I'm not waiting five more years for another expansion to maybe fix encounter design and healing.