Originally Posted by
Galibier
An MMORPG, is more than how many people are logged into a server, an MMORPG also has:
1. An ongoing story inside the game
2. A persistent and/or open world not just a lobby from which to launch into instances, even if the instance is group. MASSIVELY does not mean how many people are logged into the lobby, its how many people are engaging the persistent world as you do.
3. The ability to, for lack of a better term, "own" the character.
In essence factors beyond the combat mechanics that make you feel like you are in a living breathing world, where you can be engaged outside of the instanced dungeons.
The two games above share far more with DA:I, AC:U and Mass Effect 3 than an MMORPG