I already can't wait for the first MSQ quest of 7.1 to be this:
"Talk to Wuk Lamat."
I already can't wait for the first MSQ quest of 7.1 to be this:
"Talk to Wuk Lamat."
I actually really love Wuk Lamat. At 1st I also was over her character as she didn't seem interesting- I've gotten through the story & she changes. There is character growth & not a continued "confident, loud character" trope, although there should have been more in-depth writing with wuk lamat from the start.
At least she's not Y'shtola- who is a literal mary sue & never suffers thanks to plot armor
I'll take the "Mary Sue" that gets kicked out of the story for most expansions right about now, thank you very much. They put that cat to sleep so many times.
Seriously, when does Y'shtola take the spotlight except when we need a magic version of Cid? When we are rotating through every Scion's character moments?
Y'Shtola is the best scion.
Y'Shtola should of taken Papalymo's place.
Y'Shtola is just a fussy cat cat.
She absolutely does not grow. At all. She acts the same way at the end of the story as she does at the start. None of the lessons she 'learned' are ever applied.
Oh boy! She talks to us about her feelings once! Woohoo! Some major growth that LITERALLY NEVER AFFECTS ANYTHING.
We do get a moment of "mentoring" right before the last zone, where we kinda help her with her feelings of grief. Ironically she's the only character we allowed to support in such way (Erenville and Krile?Koana? yeah who cares, you shall care only for Wuk Lamat). But after that we go back to being a carton cutout
Tell me you're trolling without telling me.
Wuk has zero growth. Not because her character is intrinsically bad but because the writers wont let her really suffer through any kind of failure, therefor she never really reflects on her actions. Also the writing teams inability to let a plotline fully develop before closing it, means she cannot progress through states of emotions. There's no transitory emotional state, so no real growth, A character going from one mentality to a completely different one almost instantaneously is not growth. The writers will spend 4 hours on dialogue cutscenes explaining the importance of lamas but they will spend less than 30s on a characters introspection and development.
Also Y'shtola the character that was literally blinded never suffers????????
Y'Shtola is a Mary Sue? Hmm. Never really got that sense from her. I kind of liked that for once a developer\writer took an old trope and made it a positive (the old witch trope). Master Matoya ticks all the boxes EXCEPT the misogyny one, which was refreshing given how much of it is still present throughout other areas in the game. I really enjoyed all of Y'Shtola's backstory and contributions to the main story.
Wuk Lamat could have been better, the writers are new, and I get that everyone has to start somewhere but this is a major product. New and untested writers\localizers\VAs shouldn't have complete control over the franchise, and that's what happened here. Those folks could have used another couple years at the feet of the masters, maybe writing supporting content and side quests and eventually working their way up to a full xpansion.
Ishikawa stepping aside so 'new writers could have a shot' was the wrong motivation. She should have hand picked a small team and mentored them carefully through it, co-wrote story retaining the title of head writer. We may not have ended up with what we did. This trend of pushing talent into 'management' is just a huge mistake.
Found an interview with Yoshida regarding Dawntrail’s direction and Wuk Lamat in Japanese through the Japanese forum (I like to read their perspective on this all)
You will have to translate it.
https://s.inside-games.jp/article/20...08/151455.html
It seems the WoL just being a bystander was planned and it really seems that they thought Wuk Lamat was going to be almost universally liked because she is a”character unlike anything before”.
For me it seems more and more that this was not just a writing but a direction issue.
You can find the post on page 20 here
https://forum.square-enix.com/ffxiv/...03084/?page=20
The opinion of the Japanese on this one is that the devs change course.
Just wanted to post that because I find it interesting that the Japanese site has almost the exact same problems with the story as we do.
Edit: please know that this is my google translation.
Considering the quality of the EW patch writing, you'd think that would have been the test run for the writer that they failed and even more reason not to give them an entire expansion. Especially considering it's completely separate storyline. It's fine to give a new writer side content or an interlude storyline to give them a chance to prove themselves and get settled in, but here it feels like they simply assumed they would without ever checking the work and just gave them control automatically.
I don't know, maybe the positivity squad was still drowning out all criticism in 6.X? But then again, I wasn't really paying attention to the story feedback and even I heard some complaints. Like particularly about Zero being a very flat character and too central - So you'd think the editors would have been extra diligent when Wuk Lamat was pitched. There's a clear pattern of hyperfocusing on the writer's pet character emerging here.
Maybe they recorded all the lines super early and could no longer course correct, I don't know.
She is unlike any before.
The problem is, is that they pushed and pushed the character way too much, and they were really the only character getting the push for a good 80 quests. What could have been likeable about her character ended up not being so because of this. Nothing about it felt organic. This completely and absolutely overshadowed everything about the character.
Crazy. I mean, I'll give it to them, they did (at least in a way) take a risk with the MSQ. Taking risks is something I tend to praise. Especially in a game as formulaic as ffxiv.
But there seems to be a major disconnect between the playerbase and the devs here. Out of all the things people ever complained about regarding the MSQ, WoL being too much of a main character was never one. So the decision to suddenly make WoL a bystander after 4 expansions of the opposite, is a bit of a mind boggling decision.
Then the hope for Wuk Lamat being universally liked... What exactly was that hope based on? One would think that they'd take a look at the characters that came before, the characters that were loved, characters that were disliked, characters that were controversial, and that they would maybe learn from those things? Instead they took a character that was quite disliked (Lyse) and combined her with a controversial character (Zenos) to make a hellish amalgamation of a clingy, naive, political puppet who hogs the entire expansion for herself. Also "character unlike anything before"... Haha. She is quite literally a furry Lyse who is even more clingy and has 50 times more screen time. There are zero major differences between them.
The devs never stop disappointing in the way they completely misunderstand, misinterpret or downright ignore all relevant feedback. They could have for once cut down on the filler, or improved the pacing, or fleshed out the quest design... Dealt with actual issues the playerbase has. It seems like the only thing they ever actually hear is "we have a problem with the MSQ..." ignore the rest, throw a dice, then try to solve a random problem nobody actually had. Rinse and repeat for next expansion. It is getting tiring. I swear, I've seen the LOTRO MMO fix more issues and change more things despite having 2 devs working on it, than I've seen with Square Enix's biggest cash cow.
Unlike anything before where? Have these folks literally never picked up a book? Do they think that FFXIV is the only media content that folks have ever consumed? Or is this a symptom of younger folks thinking that they've invented everything?
I just don't even know how to interpret that statement. They are truly in a bubble there if they think anything about Wuk Lamat was groundbreaking.
Y'all at SE wanted her to be a universally liked character? Take her out of the spotlight, the WoL passes on wisdom as we quest together, teaches her to lead based on how we've guided the three nations to coexist with the beast tribes on our continent. Write fewer, but more impactful lines for her, and for the love of all things holy, craft an actual identity for her and get an actress that can more naturally nail the accent you want the character to have. There are hundreds of thousands of actresses from all parts of the world, including ones close to the dialect you were going for.
Yoshi-P needs to stop dismissing Americans as "noise" and maybe start consulting with folks who make blockbuster movies in Hollywood, since SE seems so hell bent on making movies instead of games.
The thing that gets me, is that he literally saved this game by copying what American MMOs, mostly WoW, were doing at the time, and now that the game has become popular, they seemed to have gotten their ego trips of "We know what the players want better than they do!" that caused them to make the dumpster fire of 1.0 back. It's the 11 > 14 transition all over again. 11 good, so they can do no wrong. 1.0 happened. ARR and HW good, so they can do no wrong. The last 3 expansions have happened, leading up to this absolute trainwreck.
Please don’t forget that I used google translate on my phone. So some things like universally liked could be a translation thing but all in all the meaning is clear I think.
I mean to a degree they might not have had the staff or budget to do much double checking. Teams scale up and down on skillset for what's needed. This expac was covering a graphics update a large portion of their budget would have been all the technical/engine artist that would have been involved, the writing team probably had substantially less budget aka dev time, that's going to have an impact on proof reading editing etc. You can see little mistakes in some cutscenes too likely for the same reason.
For example, in one of the early scenes in the throne room, everyone has a small idle animation of little arm movement etc, Alisaie is literally locked in a pseudo "tpose" zero motion to her what so ever. Then there's the animation in the tank role quest, near the end a character jobs backwards and clearly someone forgot to add the startup to the jump animation because she doesn't crouch or make any startup movement just just moves vertically and then cuts to her landing properly. We all no about the pizza face and dance issues. Also some of the writing shows these editorial mistakes, people have mentioned before some big goofs in the dialogues in cutscenes, using the wrong name for things or lore mistakes. When you focus on one thing the budgets taken from elsewhere and that means mistakes are bound to happen. Sadly the biggest department to get savaged by this is normally QA.
Judging from X (i know cardinal sin) most people either want to smash Wuk or are so toxically positive it's nauseating.
Wuk is unlike any character they made before alright, in the wrong way
I agree the egos there have really inflated since YoshiP took over and copied WoW's formula. We might have a very different game if Tanaka was still in charge.
If you were there back then, you know that Tanaka had the direction of making an experience as "unlike FFXI as possible" - leading to generic classes, generic enemies, generic copy-pasted locations. Leveling up had diminishing returns, and they actually told us that was because they wanted us to play this for a little while and then log out and go back to FFXI. *They actually said that*.
So, the target audience was maybe vaguely 'everyone', but XI players were the folks they actively advertised to and the folks who immediately jumped to it when we had the chance. We were the ones they were trying to hook. And we all told them to take the steaming pile of shit and shove it. It was nothing like what we were expecting, which was an upgraded FFXI experience with maybe some new systems.
Enter Yoshi-P who interpreted our dislike for what was done as us expecting "WoW", and he went after a new target audience. Made an FF WoW clone. And yes, it worked. It's got a lot of subscribers who liked the flashy graphics and new lore to experience.
But I'd argue it's a weaker game with weaker systems and less soul than XI had. He has so many opportunities to improve it even in just small ways, and takes the path of least resistance every. single. time. It's a game without an identity - just an amalgamation of FFXI and WoW, taking systems from both but missing the soul that made each game great in its own right.
100% this expac has revealed something that's been brewing for awhile, a massive lack of GAME in the game. Endwalker was just as a bad for it, you were basically just walking point a-b watch cutscene with very little action. The main difference is the good writing made up for it, you were engrossed so you noticed it less. The post patch stuff didn't have this level of writing so the player starts getting bored and realises they haven't actually had any gameplay for about 40m now. Cutscene's should be short sweet surgical strikes to emphasis a point not long winded dialogues talking at the player player. Go through all the other FF games, their best games had about 20s long cutscenes, with all the other narrative being given to the players through interaction and playing the game.
It makes me think of ff8 the sequence when you run from the spider bot ending with quistis blasting it with the machine gun. Most of that sequence is us, running and fighting enemies trying to get away, you feel engaged. The cutscene comes at the end and is 10s long.
If this team had made that sequence it would have all been done in a cutscene from the second you beat the boss at the satellite dish
Call me an old fogie but I miss my games having gameplay I can play.
This exactly, lmao
She had improved by the end of the game, and I almost wasn't skipping her dialogue and mentally writing it myself. But then that final boss appearance ruined everything.
EN Wuk's 'SPHENE LISTEN TO ME' lives rent free in my head i just want the voices to stop
I didn't think much of this part of the patch notes until now, but with hindsight I suspect they're aware.
https://eu.finalfantasyxiv.com/lodes...-/systemsounds
1. I'm okay being a side character to an interesting character. Wuk Lamat isn't interesting she's very dull. In HW and SB there were periods where we weren't the most important person in the room but the people who were could be more than a less well written Lyse.
2. Her voice acting is bad she sounds like a American pretending to be south American. My credentials are lack of being deaf.
3. She didn't develop at all she's completely static. Her development was "Im weak" zone later "I'm strong!" There's nothing about her truly developing as a leader she simply just says she understands something now and never shows she does.
4. It was Krile and Erenville's story at that point. She should of not been in the spotlight as much instead having this period being more than a zone for Erenville and 1 area of a zone for Krile. besides like Alphinaud I don't think there's a Scion who we had to interact with nearly as much as Wuk Lamat and Wuk Lamat has only been around for one expansion.
That's not all, she is outright deflecting any form of criticism. Her twitter bubble loves her, so what gives. Who needs other opinions if you get only positive feedback and shut out all the other voices, even when your work was clearly subpar. /shrug
https://i.imgur.com/LYz9hTH.png
So, I haven't finished the msq yet, but I had a bit of an Epiphany.
I could go on and on about why she's not an interesting character and, from what I've seen while not trying to spoil myself, it seems a lot of people got most things covered.
But my epiphany was that she reminds me of this character.
https://i.imgur.com/wlwHg5i.jpeg
I feel like someone walked into the meeting sometime and went "Whenever Wuk Lamat is not in screen, all the other characters should be asking: Where is Wuk Lamat?"
Wuk Lamat is the Poochie of FFXIV so far for me.
For the most part I don't mind Wuk Lamat (I use JP dub, never heard EN dub since ARR).
But I think she should have step down after Zoral Ja's trial, that was the moment to let Krile and Erenville shine.
Erenville was going through some hard shit and we weren't his friend because we're too busy following Wuk Lamat around.
And then the final trial, when WoL finally have the spotlight, she robbed us from it, it ruined an extremely engaging trial, visuals, music everything was top notch except this absurd intrusion that doesn't make any sense.
Well i did enjoy Lamati and the DT MSQ overall :)
Cant say anything of her english voice as i play in german (the german forum is dead so i write here) and while i wasnt that fond of ther voice originaly it grew on me and she did deliver a realy good performance....it probably helps that in german we dont do accents, which is probably easier for the actors. From what i gathered her english voiceactress stuggled with it?
But yeah i can imagine if one vibes with Wuk Lamat the story feels way better than when one dislikes her and is forces to like her.
Similar threads happen for other character where the game forces us to like them - Emet Selch comes to mind.
Well Wuk Lamat was the counterpart to the Boss so it makes sense to include her. I certainly thought it was cool....but then again i wasn able to play much anyway as the two tank soloed the trial after the team went down at 60% health. xD
So it atleast became more interessting at that point.
Huh.....I know that being positive is good and all, but maybe she should at least take a little bit of criticism or be a little bit humble or something. Maybe it's because of my culture that tends to see something like this in negative light, but good for her, I guess.