But, there was a demand for a 24 person raid, just not at this difficulty. You're coming at them for making a raid with the amount of players than the community actually wanted. Do you want them to listen or not?
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Honestly, if I had to pick between 3 zones like Eureka in an expansion, or 3 Savage tiers, I would prefer those zones. People got to a point of calling me an elitist in here, but I've said already that I think normal Alliance should drop pieces equal to Savage gear. I just don't think the develeopers should put better(not equal) pieces in content they've never tried before, or haven't tried in years.
Eh I prefer because both hands and feet were garbage both versions of them. Even more so with the 7.1 making the shield gcd cost less now
Clould could as well have been 735 or even 740 - it does not matter in like 2 months. Would it be released with the even numbered patches the 730 would be fine, but as is? we trash it for crafted/normal raid/new tome the moment the even numbered patch hits.
But yes, the Zones were better - except for Pagos where you felt like they wanted to hit us for not playing as intended lol
- I just wished for more raids inside em, the Arsenal was fun... just a bit more forgiving and it would be perfect. Actual raids, we RAID some place...
About the stats.... i still feel we should change how gear works, every piece should have ALL stats on it, with the difference being the amount. IE one set has more SS or DH, one has DET or Crit and materia can make up for the lower ones. It feels horrible having to choose between stats or Ilvl, loosing 300 crit for SS/DET lol
Also, the Cloud gear should have at least more materia slots to make up for its pointlessness...
I have no idea how someone is against more choice in gearing options lmao
Imagine wanting the rewards to be useless because they have the same substats as Savage/Tome gear
i think it is because the Devs have absolutely dumbed down how the game works...
Everything is DPS from healers to tanks to DPS itself
naturally.. critical hits and any stats that boost DPS will favour
and many classes benefits so much more from crits and Direct hit...
Any other stat than this is pointless basically
so i see where they're comming from, best in my book is the gear is temporary placeholder until you find the suitable one, so still okay in my book
unless they make tenacity and piety actually... mandatory in a fight or content, don't see it happening