Would it really be asking too much to raise the drop rate of the nuts/tokens? It seems pretty silly to fight these guys dozens of times only to get Dark Matter every. single. time.
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Would it really be asking too much to raise the drop rate of the nuts/tokens? It seems pretty silly to fight these guys dozens of times only to get Dark Matter every. single. time.
Was somewhat excited about the idea of being able to turn in even less of the items I don't have for a weapon...now I just don't care. I've yet to see a totem/nut/weapon in the runs that I've done. It's quite discouraging.
You can only do so many runs before the fun/challenging primal fight turns into an annoyance that you simply don't want to have to deal with anymore.
I think they won't drop the requirement for ifrit weapons because that's like admitting the moogle ones are better...
but lets face it, they are. SE really screwed the pooch there.
There's no question totems and nuts should be 100% if they 10 per weapon. Shape up SE, crap like this has to be fixed before 2.0.
I agree with this, I haven't been bothering with Ifrit or Moogle since a few weeks after it was released, If I felt I was working towards something .. ie 10 kills = a weapon then that would be fine, but not knowing if I am going to be one of the unfortunate who spam it 100 times and still get no weapon.. yea I would rather not bother.
As someone above said I will go if my LS need an 8th person but that's about it.
Well played SE, Well played. Not sticking around then this is just the stupidest thing I have heard since tanaka has left and I'm telling my friends to stay away from this game like the plague after the e3 press conference. Voting with my dollar.
tl:dr version of this thread.
But still...
/fume