well try this new monk don't interest me, since it's mostly a huge nerf and slap in the face, then i did calm down, simply refuse to play a dumb down useless jobs.
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well try this new monk don't interest me, since it's mostly a huge nerf and slap in the face, then i did calm down, simply refuse to play a dumb down useless jobs.
Wait, was Internal Release always that much? Oh my God, I need to pay attention to tool tips I stopped reading over two years ago. (I tend to just remember the base stuff on skills I also used to cross-class on other jobs.) Once again, that's my bad. I feel like a moron right now. :(
The changes to One Ilm Punch are nothing too special in my eyes. What was cool about Steel Peak is that it's usable on the fly. As is Shoulder Tackle, of course. Having an ability that deals damage without stun will make me want to cross-class that new ability that stuns and does no damage, but I won't be able to use both very easily. It's a muscle memory issue for me, as I'll basically want to use two abilities that used to be one and the same, so to speak. Ah well.
Just wish the monk community was as big as white mages. The German forum has no thread about Monk 4.0, and the French one has one thread with 2 replies and 300 views. It sucks that we are treated like this but SE will probably hardly care since we are so few players.
I sincerely hope they will fix this mess because they are basically ruining monk for the players.
Also, on the topic of Riddle of Fire again: why did they think it's a good idea to do 67 levels of "attack as fast as you can" and THEN implement this basically necessary (or useless, depending on who you ask I suppose) buff that slows us down and - reiterating what many have said before - completely defeats the purpose and identity of the monk. It's just utter bs.
These changes don't look great on paper... I guess we'll have to live with it for a while until a balancing out patch is out. Funny, for a Monk themed expansion, we sure didn't get the treatment i expected.
I've just tried monk at level 60, it's really boring as hell, good thing though is that the dps loss is not that big even though it's here, I basically lost 15s on the a12s dummy.
I'll need to try on my drg and my nin to see if this applies for them too, if it doesn't .. that would be very very bad.
Tempted to just say eff it and switch to Samurai, as well. but im still holding out hope. But right now Samurai looks way more interesting and im sad. it's making me grind my teeth.
yea played monk- I didn't feel weaker- but OMG how boring is MNK- why didn't they give us a new combo- its dull as dirt esp. with no new offensive skills
Just some ideas for what I hope could be a thing for Monk.
Brotherhood: Affects everyone. Keep the weaponskill restriction, but add a +5% to magical damage, healing done and -5% damage taken.
Fists of Wind/Riddle of Wind/Wind Tackle: FoW increases attack speed (Possibly SkS) and gives an additive bonus to crit chance (These values would even out with the DPS bonus on FoF). RoW Tackles give a Chakra stack for each tackle (In this idealized fantasy of a Monk, FoW is about building more chakra via more Crits and speed)
Riddle of Earth/Earth Tackle: RoE grants a damage reduction bonus to everyone. Remove the GL refresh. Earth Tackle inflicts a large potency attack (Fitting the idea of a hard, crushing blow in an Earthen Fist).
Fire Tackle:A minute long DoT that is roughly equal to two Touch of Deaths (Thematic givens FoFs small, but ultimately hugely potent bonus of damage).
Deep Meditation: Lower Chance to proc off any crit.
Aside from a straight buff to Brotherhood, the idea is to work with the ideas and theming SE wants the Monk to have. I love the idea of using different fists at different times. It suits the Monk's style given the plethora of moves from so many martial arts and them constantly changing forms. FoE should stay defensive, but be great at being defensive, since that's never really valued too highly for a DPS, and the damage at least gives it a use and a choice of what tackle to use mid FoF DoT(And gives us monks more to do lol). There would actually be a meaningful choice between FoF, FoW and FoE (For the tackle) depending on the amount of Chakra you have, party size, Brotherhood or Riddle of Fire being up, whether you gamble on the Crits or like the consistency of FoF, etc...