I... don't think that's the reason.
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You would think people would see the pattern by now but I'll explain it for everyone. This is how updates work in this game: Casual patch>hardcore patch>casual>hardcore and so on. This patch is more geared towards hardcore players. If noobs want more gear they can wait till CT. For now casual players can get soldiery gear and hardcore players get coil gear. It's still the same gear with lower ilevel, except for the fact it can't be dyed.
I have to agree with the design change in this patch and coil dropping top tier gear. Running a bunch of ilvl 55 dungeons and getting top tier i110 gear does not make any sense.
Top gear should be earned by beating the top tier content not running a bunch of easy dungeons a bunch of times. This gives players incentive to strive for beating the hardest content in the game and getting rewarded for it.
I think that one thing we can all agree on is that we want a broader spectrum of difficult endgame content. However, with the sheer amount of complaining that happened when 2.2 was released, I'm not exactly expecting it. What I do find amusing though, people seem to think that "casual" or "unskilled" players want powerful gear through easy content. I challenge that to where those people are probably more inclined to want non-combat based content such as crafting, gathering, gardening, housing, casino, ect.... you know the alternative fun things that curb the game from going stale.
I do not see the harm in adding in iLvl 110 for sol tomes at a slow rate. It worked fine in 2.0-2.1. I saw no complaining (except for Mr. Special Snowflake 3941 who wanted to feel super cool because he won at the weekly coil lottery every week and had his iLvl 90 gear after 2 months and started to cry over the fact that others had the same iLvl). I would be fine with this system if coil rewarded special tomes to everyone attending to get gear and not the stupid gear lottery. I seriously ran coil for every week for over half of 2.0 and 2.1 until I took a break. I got 2 drops during that time while I saw others doing coil their first week getting 3 drops. That is my issue with this system and why I think ilvl 110 should be buyable with tomes. To prevent RNG based character progress.