This isnt the first time hard content has been cleared without a healer and Xeno is hardly the only one to do it. He's just the most notable because of his large platform. This is a problem that's been going on for and getting worse for years.
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If you think a few nerfs to tanks, for a function that isn't core to role, means they will suffer. Just imagine how much healers have been suffering for years by having the core of their role eroded more and more.
And a PLD didn't have any ogcd/inherent selfheals before EW. And did PLD players it really "suffer" at ARR, HW, SB and ShB? Do DRK player really suffer because they can't easily soloheal through all of the biggest pulls in dungeons? Did the lack of any ogcd team heals make tanks suffer before EW?
The performance of some tanks self and team heals were greatly increased in EW. And I've mained healer for most of the game. The role has never been so obviously unneeded as now in easier content. Tanks keep getting more ogcd selfheals faster then healers. And before EW tanks didn't have strong ogcd team heals at all.
Cleansing is an additional mechanic that has was removed from the healer role. It should be restored, but that itself wont fix the extreme dilution of the core mechanic of the healer role.
He himself said he was playing like garbage and anyone can do this, if mouse clicking their abilities and slotting decimate mid dungeon is skillful play we still have a problem.
I also don't think skillful play should render one of your party members obsolete anyway, that's just not a healthy party dynamic.
Never been a better time to speak up. Healer gameplay in FF14 is trash. It wasn't always this way. Others have said what I would say. This post is simply signing on to the petition that healer gameplay is deplorable and if we don't let it be known then they will never fix it.
Except in this case Falkyron: You are ALWAYS better off taking a Red Player than a Green one. Where is the scenario where you want the healer but no tank? Or a healer and tank but no DPS? You're telling me that the situation is exceptionally liimited and thus we're all bitching about a technicality...but there is no correlary to the other jobs. If 100% of the time it's good to take a Blue player and 100% of the time it's good to take a Red player and 95% of the time it's good to take a green player there's STILL a problem.
Skill differences in MMO's have frequently and consistently made entirely player's worth of difference if not more. We see it all the time in day 1 Alliance raids. The Ultimate player vs the casual player.
You claim it shouldn't, but the only way that works is if you actively try to keep out or punish low skill players to rectify the sheer difference in performance.
Gonna post this again. Tanks suffer from the same "unnecessary" existence as healers.
https://www.youtube.com/watch?v=f4O4JGCC0g4
It's a leveling dungeon. It's not an extreme, it's not savage, it's not a criterion dungeon, it's the peak of casual content. You're over-fixating.