Originally Posted by
Erzaa
But Shadowbringers and Endwalker do amp up the difficulty? How can you argue otherwise? Alot of the Trials and Raid mechanics, and some dungeons, have obscure mechanics that are blink and you'll miss them, and end up dead on the floor?
In every way the difficulty is amped up for new players seeing them for the first couple of times. The game switches on the fly, between having you look at what the boss is doing for a telegraph, instead of the ground, or will telegraph after the snapshot, so you'll have to learn the name of the mechanic and watch the cast bar, so now you're juggling your own hotbar skills, juggling watching for possible debuffs on you (or others if you're a healer), juggling watching the boss' model, juggling watching the boss' cast bar, and juggling watching the ground effects when they're placed on 90% of the floor, looking for the safe spot.
Not to mention how often a specific mechanic is given a unique name, and they expect players to somehow psychically deign what it's supposed to do.
To argue that the difficulty wasn't amped up is completely disingenuous. The only reason it gets easier is because of repetition, as repeating anything over and over will eventually make it easier.