Haha you feel free to do that. Make a close-quarter mage. That'd actually be kindof cool.
But my guess is that the mages would rage if they were tethered within AoE range.
Let's be perfectly honest here though. Mages and archers aren't glass. They don't get hit, which is something a meleer can't choose. Who'se more glass? The meleer who takes 1200 damage, or the mage who takes 0?
Gee. Who has higher defense there? THE MAGE.
People are operating under assinine mantra when it's not even true. A mage's functional defense is higher than a DD's, because the mob can't hit them at that range.
